C++ Support

Esenthel Engine by Esenthel is a high-performance, feature-rich game engine designed for creating advanced 3D games and simulations with professional-grade tools. Built in C++, it provides a complete development environment, robust world editing tools, and support for MMO, single-player, and VR applications—all with a focus on power and flexibility.

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Cocos2d-x by Cocos is a powerful, open-source game engine optimized for building fast, lightweight 2D games. Written in C++, Cocos2d-x brings professional performance and flexibility to mobile and web developers, with robust cross-platform support and a thriving global community behind it.

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Unity by Unity Technologies is one of the world’s most widely used game engines, powering everything from indie mobile games to AAA titles, simulations, and XR experiences. With its powerful tools, extensive asset ecosystem, and cross-platform reach, Unity offers developers full creative control across 2D, 3D, AR, VR, and real-time applications.

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Urho3D by the Urho3D Community is a lightweight, cross-platform 2D and 3D game engine built in modern C++. It’s open-source, modular, and well-suited for developers who want high performance, low-level access, and the freedom to customize their engine for games, simulations, or real-time applications.

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Duality by Adam “AdamsLair” Hellriegel is a modular, open-source 2D game engine built on .NET and powered by C#. Designed for developers who want a highly extensible framework with modern architecture, Duality offers a clean workflow for building games, tools, and interactive apps with full source control and plugin-based flexibility.

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Godot by The Godot Engine Community is a fully open-source, cross-platform game engine designed for 2D and 3D game development. It’s lightweight, flexible, and completely free—with no royalties or licensing fees—making it a favorite among indie developers, hobbyists, and educators worldwide.

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Wicked Engine by Mihail Łaban is a high-performance, open-source 3D engine designed for real-time rendering and simulation. Written in modern C++, it offers advanced graphics capabilities like ray tracing, physically based rendering (PBR), and GPU-driven workflows—all in a lightweight and accessible package. Wicked Engine is ideal for developers who want bleeding-edge visual tech without the bulk of traditional engines.

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MonoGame by the MonoGame Team is an open-source game development framework built on C#. It’s the spiritual successor to Microsoft’s XNA Framework, giving professional developers the tools to build high-performance, cross-platform 2D and 3D games. With MonoGame, you write once and deploy to nearly every major platform—with full control over your game engine.

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O3DE (Open 3D Engine) by the Open 3D Foundation is a high-performance, open-source 3D game engine designed for ambitious, modern game and simulation development. Originally developed by Amazon as Lumberyard and now governed by the Linux Foundation, O3DE provides AAA-level tools and full source access—empowering developers to build stunning real-time experiences with complete creative and technical freedom.

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